Represents a texture

C# |
public class AssetTexture : Asset

All Members | Constructors | Methods | Properties | Fields | |
|
|
|
Icon | Member | Description | ||||
---|---|---|---|---|---|---|
![]() |
AssetTexture () () () () |
Initializes a new instance of an AssetTexture
object
|
||||
![]() |
AssetTexture(UUID, array< Byte > [] () [] [] ) |
Initializes a new instance of an AssetTexture
object
|
||||
![]() |
AssetTexture(ManagedImage) |
Initializes a new instance of an AssetTexture
object
|
||||
![]() |
AssetType |
Override the base classes
AssetType (Overrides
Asset.
AssetType.)
|
||||
![]() |
Components |
|
||||
![]() |
Decode () () () () |
Decodes the JPEG2000 data in
(Overrides
Asset.
Decode
()
()
()
()
.)
|
||||
![]() |
DecodeLayerBoundaries () () () () |
Decodes the begin and end byte positions for
each quality layer in the image
|
||||
![]() |
Encode () () () () |
Populates the byte array with a JPEG2000
encoded image created from the data in (Overrides
Asset.
Encode
()
()
()
()
.)
|
||||
![]() |
Image |
A object containing image data
|
||||
![]() |
LayerInfo |
|
Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)