Represents all of the texturable faces for an
object

C# |
public class TextureEntry

All Members | Constructors | Methods | Fields | ||
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Icon | Member | Description | ||||
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Primitive . . :: . . TextureEntry(UUID) |
Constructor that takes a default texture
UUID
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Primitive . . :: . . TextureEntry(Primitive . . :: . . TextureEntryFace) |
Constructor that takes a
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Primitive . . :: . . TextureEntry( array< Byte > [] () [] [] , Int32, Int32) |
Constructor that creates the TextureEntry
class from a byte array
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CreateFace(UInt32) |
This will either create a new face if a custom
face for the given index is not defined, or return the custom face
for that index if it already exists
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DefaultTexture |
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FaceTextures |
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FromOSD(OSD) |
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GetBytes () () () () |
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GetFace(UInt32) |
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GetHashCode () () () () | (Overrides
Object.
GetHashCode
()
()
()
()
.)
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GetOSD () () () () |
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MAX_FACES |
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ToString () () () () |
(Overrides
Object.
ToString
()
()
()
()
.)
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WHITE_TEXTURE |
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Grid objects have infinite faces, with
each face using the properties of the default face unless set
otherwise. So if you have a TextureEntry with a default texture
uuid of X, and face 18 has a texture UUID of Y, every face would be
textured with X except for face 18 that uses Y. In practice
however, primitives utilize a maximum of nine faces

Object | |
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Primitive . . :: . . TextureEntry |
Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)