OpenMetaverse Protocol Library Developers API Documentation
BeamEffect Method (sourceAvatar, targetObject, globalOffset, color, duration, effectID)
NamespacesOpenMetaverseAgentManagerBeamEffect(UUID, UUID, Vector3d, Color4, Single, UUID)
Create a particle beam between an avatar and an primitive
Declaration Syntax
C#
public 
void 
BeamEffect(
        
UUID 
sourceAvatar,
        
UUID 
targetObject,
        
Vector3d 
globalOffset,
        
Color4 
color,
        
float 
duration,
        
UUID 
effectID
)
Parameters
sourceAvatar ( UUID)
The ID of source avatar
targetObject ( UUID)
The ID of the target primitive
globalOffset ( Vector3d)
global offset
color ( Color4)
A Color4object containing the combined red, green, blue and alpha color values of particle beam
duration ( Single)
a float representing the duration the parcicle beam will last
effectID ( UUID)
A Unique ID for the beam
See Also
ViewerEffectPacket

Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)