Create a particle beam between an avatar and
an primitive
Declaration Syntax
Parameters
- sourceAvatar ( UUID)
- The ID of source avatar
- targetObject ( UUID)
- The ID of the target primitive
- globalOffset ( Vector3d)
- global offset
- color ( Color4)
- A Color4object containing the combined red, green, blue and alpha color values of particle beam
- duration ( Single)
- a float representing the duration the parcicle beam will last
- effectID ( UUID)
- A Unique ID for the beam
See Also
ViewerEffectPacket
Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)