OpenMetaverse Protocol Library Developers API Documentation
Grab Method (objectLocalID, grabOffset, uvCoord, stCoord, faceIndex, position, normal, binormal)
NamespacesOpenMetaverseAgentManagerGrab(UInt32, Vector3, Vector3, Vector3, Int32, Vector3, Vector3, Vector3)
Overload: Grab a simulated object
Declaration Syntax
C#
public 
void 
Grab(
        
uint 
objectLocalID,
        
Vector3 
grabOffset,
        
Vector3 
uvCoord,
        
Vector3 
stCoord,
        
int 
faceIndex,
        
Vector3 
position,
        
Vector3 
normal,
        
Vector3 
binormal
)
Parameters
objectLocalID ( UInt32)
an unsigned integer of the objects ID within the simulator
grabOffset ( Vector3)
uvCoord ( Vector3)
The texture coordinates to grab
stCoord ( Vector3)
The surface coordinates to grab
faceIndex ( Int32)
The face of the position to grab
position ( Vector3)
The region coordinates of the position to grab
normal ( Vector3)
The surface normal of the position to grab (A normal is a vector perpindicular to the surface)
binormal ( Vector3)
The surface binormal of the position to grab (A binormal is a vector tangen to the surface pointing along the U direction of the tangent space

Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)