Overload: Grab a simulated object
Declaration Syntax
Parameters
- objectLocalID ( UInt32)
- an unsigned integer of the objects ID within the simulator
- grabOffset ( Vector3)
- uvCoord ( Vector3)
- The texture coordinates to grab
- stCoord ( Vector3)
- The surface coordinates to grab
- faceIndex ( Int32)
- The face of the position to grab
- position ( Vector3)
- The region coordinates of the position to grab
- normal ( Vector3)
- The surface normal of the position to grab (A normal is a vector perpindicular to the surface)
- binormal ( Vector3)
- The surface binormal of the position to grab (A binormal is a vector tangen to the surface pointing along the U direction of the tangent space
Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)