Start a particle stream between an agent and
an object

C# |
public void LookAtEffect( UUID sourceAvatar, UUID targetObject, Vector3d globalOffset, LookAtType type, UUID effectID )

- sourceAvatar ( UUID)
- Key of the source agent
- targetObject ( UUID)
- Key of the target object
- globalOffset ( Vector3d)
- A representing the beams offset from the source
- type ( LookAtType)
- A which sets the avatars lookat animation
- effectID ( UUID)
- of the Effect
Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)