Set the textures to apply to the faces of an
object
Declaration Syntax
C# |
public void SetTextures( Simulator simulator, uint localID, Primitive . . :: . . TextureEntry textures, string mediaUrl )
Parameters
- simulator ( Simulator)
- A reference to the object where the object resides
- localID ( UInt32)
- The objects ID which is local to the simulator the object is in
- textures ( Primitive . . :: . . TextureEntry)
- The texture data to apply
- mediaUrl ( String)
- A media URL (not used)
See Also
Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)