Used to specify movement actions for your
agent
Declaration Syntax
C# |
[ FlagsAttribute] public enum ControlFlags
Members
Member | Description |
---|---|
NONE | Empty flag
|
AGENT_CONTROL_AT_POS | Move Forward (SL Keybinding: W/Up Arrow)
|
AGENT_CONTROL_AT_NEG | Move Backward (SL Keybinding: S/Down Arrow)
|
AGENT_CONTROL_LEFT_POS | Move Left (SL Keybinding: Shift-(A/Left Arrow))
|
AGENT_CONTROL_LEFT_NEG | Move Right (SL Keybinding: Shift-(D/Right Arrow))
|
AGENT_CONTROL_UP_POS | Not Flying: Jump/Flying: Move Up (SL Keybinding: E)
|
AGENT_CONTROL_UP_NEG | Not Flying: Croutch/Flying: Move Down (SL Keybinding: C)
|
AGENT_CONTROL_PITCH_POS | Unused
|
AGENT_CONTROL_PITCH_NEG | Unused
|
AGENT_CONTROL_YAW_POS | Unused
|
AGENT_CONTROL_YAW_NEG | Unused
|
AGENT_CONTROL_FAST_AT | ORed with AGENT_CONTROL_AT_* if the keyboard is being used
|
AGENT_CONTROL_FAST_LEFT | ORed with AGENT_CONTROL_LEFT_* if the keyboard is being used
|
AGENT_CONTROL_FAST_UP | ORed with AGENT_CONTROL_UP_* if the keyboard is being used
|
AGENT_CONTROL_FLY | Fly
|
AGENT_CONTROL_STOP |
|
AGENT_CONTROL_FINISH_ANIM | Finish our current animation
|
AGENT_CONTROL_STAND_UP | Stand up from the ground or a prim seat
|
AGENT_CONTROL_SIT_ON_GROUND | Sit on the ground at our current location
|
AGENT_CONTROL_MOUSELOOK | Whether mouselook is currently enabled
|
AGENT_CONTROL_NUDGE_AT_POS | Legacy, used if a key was pressed for less than a certain
amount of time
|
AGENT_CONTROL_NUDGE_AT_NEG | Legacy, used if a key was pressed for less than a certain
amount of time
|
AGENT_CONTROL_NUDGE_LEFT_POS | Legacy, used if a key was pressed for less than a certain
amount of time
|
AGENT_CONTROL_NUDGE_LEFT_NEG | Legacy, used if a key was pressed for less than a certain
amount of time
|
AGENT_CONTROL_NUDGE_UP_POS | Legacy, used if a key was pressed for less than a certain
amount of time
|
AGENT_CONTROL_NUDGE_UP_NEG | Legacy, used if a key was pressed for less than a certain
amount of time
|
AGENT_CONTROL_TURN_LEFT |
|
AGENT_CONTROL_TURN_RIGHT |
|
AGENT_CONTROL_AWAY | Set when the avatar is idled or set to away. Note that the away
animation is activated separately from setting this flag
|
AGENT_CONTROL_LBUTTON_DOWN |
|
AGENT_CONTROL_LBUTTON_UP |
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AGENT_CONTROL_ML_LBUTTON_DOWN |
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AGENT_CONTROL_ML_LBUTTON_UP |
|
Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)