Throttles the network traffic for various
different traffic types. Access this class through
GridClient.Throttle
Declaration Syntax
C# |
public class AgentThrottle
Members
All Members | Constructors | Methods | Properties | ||
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Icon | Member | Description |
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AgentThrottle(GridClient) |
Default constructor, uses a default high total
of 1500 KBps (1536000)
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AgentThrottle( array< Byte > [] () [] [] , Int32) |
Constructor that decodes an existing
AgentThrottle packet in to individual values
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Asset |
Maximum bits per second for downloaded
assets
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Cloud |
Maximum bits per second for LayerData
clouds
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Land |
Maximum bits per second for LayerData
terrain
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Resend |
Maximum bits per second for resending
unacknowledged packets
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Set () () () () |
Send an AgentThrottle packet to the current
server using the current values
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Set(Simulator) |
Send an AgentThrottle packet to the specified
server using the current values
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Task |
Unknown, includes object data
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Texture |
Maximum bits per second for textures
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ToBytes () () () () |
Convert the current throttle values to a byte
array that can be put in an AgentThrottle packet
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Total |
Maximum bits per second the entire connection,
divided up between invidiual streams using default
multipliers
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Wind |
Maximum bits per second for LayerData wind
data
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Inheritance Hierarchy
Object | |
AgentThrottle |
Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)