Holds a texture assetID and the data needed to
bake this layer into an outfit texture. Used to keep track of
currently worn textures and baking data
Declaration Syntax
C# |
public struct TextureData
Members
All Members | Methods | Fields | |||
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Icon | Member | Description |
---|---|---|
AlphaMasks |
Collection of alpha masks that needs
applying
|
|
Color |
Tint that should be applied to the
texture
|
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Texture |
Asset data for the texture
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TextureID |
A texture AssetID
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TextureIndex |
Where on avatar does this texture belong
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ToString () () () () | (Overrides
ValueType.
ToString
()
()
()
()
.)
|
Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)