Holds a texture assetID and the data needed to
bake this layer into an outfit texture. Used to keep track of
currently worn textures and baking data
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public struct TextureData
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| Icon | Member | Description |
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AlphaMasks |
Collection of alpha masks that needs
applying
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Color |
Tint that should be applied to the
texture
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Texture |
Asset data for the texture
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TextureID |
A texture AssetID
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TextureIndex |
Where on avatar does this texture belong
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ToString () () () () | (Overrides
ValueType.
ToString
()
()
()
()
.)
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Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)