The different types of grid assets
Declaration Syntax
C# |
public enum AssetType
Members
Member | Description |
---|---|
Unknown | Unknown asset type
|
Texture | Texture asset, stores in JPEG2000 J2C stream format
|
Sound | Sound asset
|
CallingCard | Calling card for another avatar
|
Landmark | Link to a location in world
|
Clothing | Collection of textures and parameters that can be worn by an
avatar
|
Object | Primitive that can contain textures, sounds, scripts and more
|
Notecard | Notecard asset
|
Folder | Holds a collection of inventory items
|
RootFolder | Root inventory folder
|
LSLText | Linden scripting language script
|
LSLBytecode | LSO bytecode for a script
|
TextureTGA | Uncompressed TGA texture
|
Bodypart | Collection of textures and shape parameters that can be worn
|
TrashFolder | Trash folder
|
SnapshotFolder | Snapshot folder
|
LostAndFoundFolder | Lost and found folder
|
SoundWAV | Uncompressed sound
|
ImageTGA | Uncompressed TGA non-square image, not to be used as a texture
|
ImageJPEG | Compressed JPEG non-square image, not to be used as a texture
|
Animation | Animation
|
Gesture | Sequence of animations, sounds, chat, and pauses
|
Simstate | Simstate file
|
FavoriteFolder | Contains landmarks for favorites
|
Link | Asset is a link to another inventory item
|
LinkFolder | Asset is a link to another inventory folder
|
EnsembleStart | Beginning of the range reserved for ensembles
|
EnsembleEnd | End of the range reserved for ensembles
|
CurrentOutfitFolder | Folder containing inventory links to wearables and attachments
that are part of the current outfit
|
OutfitFolder | Folder containing inventory items or links to inventory items
of wearables and attachments together make a full outfit
|
MyOutfitsFolder | Root folder for the folders of type OutfitFolder
|
Mesh | Linden mesh format
|
Inbox | Marketplace direct delivery inbox ("Received Items")
|
Outbox | Marketplace direct delivery outbox
|
BasicRoot |
|
Assembly: OpenMetaverseTypes(Module: OpenMetaverseTypes.dll) Version: 0.0.0.0