Provides data for the
AttachedSoundevent
Declaration Syntax
C# |
public class AttachedSoundEventArgs : EventArgs
Members
All Members | Constructors | Properties | |||
|
|
|
Icon | Member | Description |
---|---|---|
AttachedSoundEventArgs(Simulator, UUID, UUID, UUID, Single, SoundFlags) |
Construct a new instance of the
SoundTriggerEventArgs class
|
|
Flags |
Get the
SoundFlags
|
|
Gain |
Get the volume level
|
|
ObjectID |
Get the ID of the Object
|
|
OwnerID |
Get the ID of the owner
|
|
Simulator |
Simulator where the event originated
|
|
SoundID |
Get the sound asset id
|
Remarks
The
AttachedSoundevent occurs when the simulator sends the sound
data which emits from an agents attachment
Examples
The following code example shows the
process to subscribe to the
AttachedSoundevent and a stub to handle the data passed from
the simulator
Copy | |
---|---|
// Subscribe to the AttachedSound event Client.Sound.AttachedSound += Sound_AttachedSound; // process the data raised in the event here private void Sound_AttachedSound( object sender, AttachedSoundEventArgs e) { // ... Process AttachedSoundEventArgs here ... } |
Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)