Provides data for the
AttachedSoundevent
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public class AttachedSoundEventArgs : EventArgs
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AttachedSoundEventArgs(Simulator, UUID, UUID, UUID, Single, SoundFlags) |
Construct a new instance of the
SoundTriggerEventArgs class
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Flags |
Get the
SoundFlags
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Gain |
Get the volume level
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ObjectID |
Get the ID of the Object
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OwnerID |
Get the ID of the owner
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Simulator |
Simulator where the event originated
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SoundID |
Get the sound asset id
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The
AttachedSoundevent occurs when the simulator sends the sound
data which emits from an agents attachment
The following code example shows the
process to subscribe to the
AttachedSoundevent and a stub to handle the data passed from
the simulator
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// Subscribe to the AttachedSound event Client.Sound.AttachedSound += Sound_AttachedSound; // process the data raised in the event here private void Sound_AttachedSound( object sender, AttachedSoundEventArgs e) { // ... Process AttachedSoundEventArgs here ... } |
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Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)