Attachment points for objects on avatar
bodies
Declaration Syntax
C# |
public enum AttachmentPoint
Members
Member | Description |
---|---|
Default | Right hand if object was not previously attached
|
Chest | Chest
|
Skull | Skull
|
LeftShoulder | Left shoulder
|
RightShoulder | Right shoulder
|
LeftHand | Left hand
|
RightHand | Right hand
|
LeftFoot | Left foot
|
RightFoot | Right foot
|
Spine | Spine
|
Pelvis | Pelvis
|
Mouth | Mouth
|
Chin | Chin
|
LeftEar | Left ear
|
RightEar | Right ear
|
LeftEyeball | Left eyeball
|
RightEyeball | Right eyeball
|
Nose | Nose
|
RightUpperArm | Right upper arm
|
RightForearm | Right forearm
|
LeftUpperArm | Left upper arm
|
LeftForearm | Left forearm
|
RightHip | Right hip
|
RightUpperLeg | Right upper leg
|
RightLowerLeg | Right lower leg
|
LeftHip | Left hip
|
LeftUpperLeg | Left upper leg
|
LeftLowerLeg | Left lower leg
|
Stomach | Stomach
|
LeftPec | Left pectoral
|
RightPec | Right pectoral
|
HUDCenter2 | HUD Center position 2
|
HUDTopRight | HUD Top-right
|
HUDTop | HUD Top
|
HUDTopLeft | HUD Top-left
|
HUDCenter | HUD Center
|
HUDBottomLeft | HUD Bottom-left
|
HUDBottom | HUD Bottom
|
HUDBottomRight | HUD Bottom-right
|
Neck | Neck
|
Root | Avatar Center
|
Remarks
Both InventoryObject and
InventoryAttachment types can be attached
Assembly: OpenMetaverseTypes(Module: OpenMetaverseTypes.dll) Version: 0.0.0.0