Object pool for packet buffers. This is used
to allocate memory for all incoming and outgoing packets, and
zerocoding buffers for those packets
| C# |
public class PacketBufferPool : ObjectPoolBase< UDPPacketBuffer>
| All Members | Constructors | ||||
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| Icon | Member | Description |
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PacketBufferPool(IPEndPoint, Int32, Int32) |
Initialize the object pool in client
mode
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PacketBufferPool(Int32, Int32) |
Initialize the object pool in server
mode
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| Object | ||
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ObjectPoolBase < (Of < ( <' UDPPacketBuffer > ) > ) > | |
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PacketBufferPool | |
Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)