Texture request download handler, allows a
configurable number of download slots which manage multiple
concurrent texture downloads from the

C# |
public class TexturePipeline

All Members | Constructors | Methods | Properties | ||
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Icon | Member | Description |
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TexturePipeline(GridClient) |
Default constructor, Instantiates a new copy
of the TexturePipeline class
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AbortTextureRequest(UUID) |
Cancel a pending or in process texture
request
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RequestTexture(UUID, ImageType, Single, Int32, UInt32, TextureDownloadCallback, Boolean) |
Request a texture asset from the simulator
using the
TexturePipelinesystem to manage the
requests and re-assemble the image from the packets received from
the simulator
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Shutdown () () () () |
Shutdown the TexturePipeline and cleanup any
callbacks or transfers
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Startup () () () () |
Initialize callbacks required for the
TexturePipeline to operate
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TransferCount |
Current number of pending and in-process
transfers
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This class makes full use of the
internal system for full texture downloads.

Object | |
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TexturePipeline |

Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)