Builds an AgentUpdate packet entirely from
parameters. This will not touch the state of Self.Movement or
Self.Movement.Camera in any way
| C# | 
public void SendManualUpdate( AgentManager . . :: . . ControlFlags controlFlags, Vector3 position, Vector3 forwardAxis, Vector3 leftAxis, Vector3 upAxis, Quaternion bodyRotation, Quaternion headRotation, float farClip, AgentFlags flags, AgentState state, bool reliable )
- controlFlags ( AgentManager . . :: . . ControlFlags)
 
- position ( Vector3)
 
- forwardAxis ( Vector3)
 
- leftAxis ( Vector3)
 
- upAxis ( Vector3)
 
- bodyRotation ( Quaternion)
 
- headRotation ( Quaternion)
 
- farClip ( Single)
 
- flags ( AgentFlags)
 
- state ( AgentState)
 
- reliable ( Boolean)
 
Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)