Searialize an animation asset into it's
joints/keyframes/meta data
Declaration Syntax
C# |
public BinBVHAnimationReader( byte[] animationdata )
Parameters
- animationdata ( array< Byte > [] () [] [] )
Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)