Reads in a byte array of an Animation Asset
created by the SecondLife(tm) client.

C# |
public class BinBVHAnimationReader

All Members | Constructors | Methods | Fields | ||
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Icon | Member | Description |
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BinBVHAnimationReader( array< Byte > [] () [] [] ) |
Searialize an animation asset into it's
joints/keyframes/meta data
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EaseInTime |
Meta data. Ease in Seconds.
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EaseOutTime |
Meta data. Ease out seconds.
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Equals(BinBVHAnimationReader) |
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Equals(Object) |
(Overrides
Object.
Equals(Object).)
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Equals( array< binBVHJoint > [] () [] [] , array< binBVHJoint > [] () [] [] ) |
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ExpressionName |
Expression set in the client. Null if [None]
is selected
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GetHashCode () () () () |
Serves as a hash function for a particular
type. (Overrides
Object.
GetHashCode
()
()
()
()
.)
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HandPose |
Meta Data for the Hand Pose
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InPoint |
The time in seconds to start the
animation
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JointCount |
Number of joints defined in the
animation
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joints |
Contains an array of joints
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Length |
The animation length in seconds.
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Loop |
Loop the animation
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OutPoint |
The time in seconds to end the animation
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Priority |
Animation Priority
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ReadBytesUntilNull( array< Byte > [] () [] [] , Int32 % ) |
Variable length strings seem to be null
terminated in the animation asset.. but.. use with caution, home
grown. advances the index.
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readJoint( array< Byte > [] () [] [] , Int32 % ) |
Read in a Joint from an animation asset byte
array Variable length Joint fields, yay! Advances the index
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readKeys( array< Byte > [] () [] [] , Int32 % , Int32, Single, Single) |
Read Keyframes of a certain type advance
i
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unknown0 |
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unknown1 |
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Object | |
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BinBVHAnimationReader |
Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)