Attach an object to this avatar

C# |
public void AttachObject( Simulator simulator, uint localID, AttachmentPoint attachPoint, Quaternion rotation )

- simulator ( Simulator)
- A reference to the object where the object resides
- localID ( UInt32)
- The objects ID which is local to the simulator the object is in
- attachPoint ( AttachmentPoint)
- The point on the avatar the object will be attached
- rotation ( Quaternion)
- The rotation of the attached object

Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)