Represents Mesh asset
Declaration Syntax
C# |
public class AssetMesh : Asset
Members
All Members | Constructors | Methods | Properties | Fields | |
|
|
|
Icon | Member | Description |
---|---|---|
AssetMesh () () () () |
Initializes a new instance of an AssetMesh
object
|
|
AssetMesh(UUID, array< Byte > [] () [] [] ) |
Initializes a new instance of an AssetMesh
object with parameters
|
|
AssetType |
Override the base classes
AssetType (Overrides
Asset.
AssetType.)
|
|
Decode () () () () |
Decodes mesh asset. See
TryDecodeFromAsset(Primitive, AssetMesh,
DetailLevel, FacetedMesh
%
)to furter decode it for rendering (Overrides
Asset.
Decode
()
()
()
()
.)
|
|
Encode () () () () |
TODO: Encodes Collada file into LLMesh
format (Overrides
Asset.
Encode
()
()
()
()
.)
|
|
MeshData |
Decoded mesh data
|
Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)