Represents a texture
Declaration Syntax
C# |
public class AssetTexture : Asset
Members
All Members | Constructors | Methods | Properties | Fields | |
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Icon | Member | Description | ||||
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AssetTexture () () () () |
Initializes a new instance of an AssetTexture
object
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AssetTexture(UUID, array< Byte > [] () [] [] ) |
Initializes a new instance of an AssetTexture
object
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AssetTexture(ManagedImage) |
Initializes a new instance of an AssetTexture
object
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AssetType |
Override the base classes
AssetType (Overrides
Asset.
AssetType.)
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Components |
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Decode () () () () |
Decodes the JPEG2000 data in
(Overrides
Asset.
Decode
()
()
()
()
.)
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DecodeLayerBoundaries () () () () |
Decodes the begin and end byte positions for
each quality layer in the image
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Encode () () () () |
Populates the byte array with a JPEG2000
encoded image created from the data in (Overrides
Asset.
Encode
()
()
()
()
.)
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Image |
A object containing image data
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LayerInfo |
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Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)