Overload: Request a texture asset from the
simulator using the
TexturePipelinesystem to manage the requests and re-assemble
the image from the packets received from the simulator
Declaration Syntax
C# |
public void RequestImage( UUID textureID, ImageType imageType, TextureDownloadCallback callback )
Parameters
- imageType ( ImageType)
- The ImageTypeof the texture asset. Use Normalfor most textures, or Bakedfor baked layer texture assets
- callback ( TextureDownloadCallback)
- The TextureDownloadCallbackcallback to fire when the image is retrieved. The callback will contain the result of the request and the texture asset data
Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)