Overload: Request a texture asset from the
simulator using the
TexturePipelinesystem to manage the requests and re-assemble
the image from the packets received from the simulator
Declaration Syntax
C# |
public void RequestImage( UUID textureID, ImageType imageType, TextureDownloadCallback callback, bool progress )
Parameters
- imageType ( ImageType)
- The ImageTypeof the texture asset. Use Normalfor most textures, or Bakedfor baked layer texture assets
- callback ( TextureDownloadCallback)
- The TextureDownloadCallbackcallback to fire when the image is retrieved. The callback will contain the result of the request and the texture asset data
- progress ( Boolean)
- If true, the callback will be fired for each chunk of the downloaded image. The callback asset parameter will contain all previously received chunks of the texture asset starting from the beginning of the request
Assembly: OpenMetaverse(Module: OpenMetaverse.dll) Version: 0.9.3.3318 (0.9.3.3318)